Mental models in meal discovery

The vision

FOODit’s vision is to change the way we look at restaurants. They believed that the dining out should start with a dish. CentralDish was their product that sought to validate this hypothesis.
TIMELINE
April 2015 – October 2015
REPORTS
CEO | PMs
TOOLS
HTML/CSS/JS | Photoshop | Usertesting.com | HotJar | UXpin | lookback.io

Research

I put in place the companies first formal research programme. By making more informed decisions we could learn and prosper faster than simply competing against luck.


Over 30 interviews

I interviewed over 30 people from a cross-section of personas. These interviews would often be conducted with the sweetener of an included lunch of their choosing in the popular district of Shoreditch where competition in the hospitality sector is fierce.

It allowed me to get a glimpse into people's rationale for ordering food, taking into consideration the bias of the context.

Value proposition to Usability testing

I started with customer development interviews, trying to understand a users job to be done and continued utilising interview processes right up to usability testing on the production site.

I was able to employ various methods from my UX interview playbook including five whys, visual card sorting and monopoly value prioritisation.

Visual card sorting

What and why

Visual card sorting is the addition of lo-fi mocks-ups to a card's text description. It's a great technique when you have lots of similar items a normal card sort could not easily differentiate.

How to do it

Armed with a stack of cards I asked users to pick up to 10 items to create a dish information card. After this, I asked the user to remove half to see what was left.

I tallied up the results of both experiments to help give me some quantifiable evidence to support the inclusion and organisation of some data points over others.

Persona Generation and Grouping

Once the first two weeks of user testing had passed I set about creating personas based on the people I had met. These helped me create useful stereotypes that reflected these users personalities, tastes, objectives and obstacles. I created industry-specific measures that helped me communicate how these users would differ from one another when making decisions.

These niche measures captured eating related traits like a person's group dynamic (were they leaders or followers), their appetite for risk (pun intended) and other behaviours identified as poignant to meal selection.

I also grouped the personas on the wall by the key attributes. This allowed us to see if we targeted a specific behaviour which personas would we serve best as a collective.

As I met with more users and conducted other research, I was able to backfill the persona attributes with data and research to support them. This helped us discover the addressable market and validate our assumptions with academic research papers.

Bespoke demographic data

Personas should represent the attributes of a user that matter most to your business. These intimate data points allow the audience to create a richer picture of the user they are serving than your off-the-shelf data points ever could.

Persona slogan

The slogan is the 1 liner that describes the persona's key paint point out job to be done. If the audience only remembers one thing the slogan should be it. It sets the scene for the user need and creates the empathy needed to designer better products.

Existing solutions

It's important to capture how the user currently solves their problems. This is the bar you have to exceed in order to deliver a valuable product. If the user doesn't currently solve the problem another way, you have to ask if this is even a problem worth solving?

Data

All your persona characteristics should be informed by data and where they are based on conjecture you should clearly declare those. Citate insight gathered to give your persona's credibility.
  • Bespoke demographic data

    Personas should represent the attributes of a user that matter most to your business. These intimate data points allow the audience to create a richer picture of the user they are serving than your off-the-shelf data points ever could.
  • Persona slogan

    The slogan is the 1 liner that describes the persona's key paint point out job to be done. If the audience only remembers one thing the slogan should be it. It sets the scene for the user need and creates the empathy needed to designer better products.
  • Existing solutions

    It's important to capture how the user currently solves their problems. This is the bar you have to exceed in order to deliver a valuable product. If the user doesn't currently solve the problem another way, you have to ask if this is even a problem worth solving?
  • Data

    All your persona characteristics should be informed by data and where they are based on conjecture you should clearly declare those. Citate insight gathered to give your persona's credibility.

Sketching concepts

Sketching is my go-to way of getting thoughts out of my head and onto screen/paper. They are usually very rough and usually only legible to me in the very first instance. But as an idea begins to take shape so too do my sketches.

I never claim to have the best drawing skills, I only need enough to convey meaning, first to myself and then to my peers. Once everyone has a shared understanding they typically get put to one side and we move on.

Not only is it quick to knock out ideas like this, but it also gives others the confidence to join in. You don't need to be fluent in drawing to sketch out ideas and it's important people don't feel obliged to draw a piece of art each time they want to communicate their idea.

Wireframing

Wireframing isn't a process I use all that often, with design systems I can go from sketch to prototype quickly without the need for these layout UIs.

But in this particular case, I didn't have a design system and I was working alongside a UI designer. I used a very stripped back minimal UI to hand over to the designer. It gave them the remit to design the visual treatments with as much creative freedom as possible all the way down to the microcopy.

Key findings

Through extensive research, we uncovered some interesting findings that were relevant to our product development.


Distance is measured in time

We observed users would describe a restaurant location in time not distance. We then started framing questions about distance to test the observation. I found that short distances would be described in feet then longer distances were almost exclusively measure in time to the destination.

The time was usually qualified by a mode of transport. We used this insight to show users times instead of distances in a bid to reduce their cognitive load.

Short distances were expressed in walks and longer distances in drives using an average speed calculation, later we could have considered using the navigation to get better estimates of time.

People love reading the menu

We discovered that users enjoyed salivating over big menus, while they caused friction and even anxiety in the decision-making process it was undeniable that people genuinely enjoyed imagining each dish.

Breaking bread

Most users expressed the core job to be done was not eating but to spend time with friends or family. Eating is simply a backdrop for this activity.

Food Roulette

We approached the problem of getting interesting meals to users with various unique ideas. One of which was the idea of creating suspense by introducing risk.

The concept came from restaurants in Japan that serve potentially lethal blowfish. People will flock to these eateries were expert chefs prepare the blowfish in such a way it is safe to consume.

Adding risk elevates the experience and provides a variable reward for the user who participates.

For businesses, it's an opportunity to promote a single deal against others in the locality and those can be high margin meal combinations.

Users were split on how they felt on reflection but at the same time demonstrated the kind of hooked behaviour we were looking for.

TYIT Ltd provides a full stack UX consultancy that designs accessible digital services. We've helped complex organisations like BEIS and DfE achieve digital transformation by running Lean and Agile discovery processes.

Companies House Number

Contact

13 Bright Rd Dunmow Essex CM6 3GU
© Copyright TYIT LTD 2019