Using a board game as a mechanism to extract value from a set of pain points, outcomes, or features.
This talk isn't affiliated with Hasbro or their product, I use the product as a prop but you can use any demoniations that have a fiberanci-esque scale.
The talk is available in a range of formats. A video with closed captions is coming soon.
TYIT Ltd provides a full stack UX consultancy that designs accessible digital services. We've helped complex organisations like BEIS and DfE achieve digital transformation by running Lean and Agile discovery processes.
My UX bookmarks